![fallout 4 shower mod fallout 4 shower mod](https://staticdelivery.nexusmods.com/mods/1151/images/11581-0-1459622361.jpg)
(giving credit to the actual authors of the textures of course)Īfter Skyrim/FONV, I really got to hate loose files in the data folder, even with a mod manager. If I get the time, I could probably grab all the loose files and do that. Granted, going to be a bit of a pain, but for loose files, would probably be tidier, and much easier on the game. (rather, now we need an NMM installer script to pick what colors you want for various parts. Giving the option to choose colors of course would be another story.
![fallout 4 shower mod fallout 4 shower mod](https://i.imgur.com/ae9pwNF.png)
Now you have 1 mod, 3 files and all the pretty colors. Then add ALL the _g.dds textures to the textures file. Now you can use the archive2 tool (part of CK) to add ALL the material files (and meshes if any) to the main archive,
![fallout 4 shower mod fallout 4 shower mod](https://staticdelivery.nexusmods.com/mods/1151/images/21094-0-1483811448.png)
(don't have to upload, just want main and texture archives made) Now go through the motions of uploading to beth net and pack the archives. In CK tell your new item to use the copied NIF. ba2 files (like mine).Ĭreate new mod, say NEON_FULL. Grab all the mods that have the glowy stuff.ĭump into data folder, extracting any. Looking at the list, and having just played with the archiver, looks like it would be possible to make just one file to hold the entire NeonWasteland stuff for non-created items. So aside from possible bugfixes, probably not much new for a little bit after that.Įdit: just did the fireplace and 2 calendars. I'm going to take a look at the idea of the shower as a decon station, then I'm going to load up the mods I took out, and I'll probably poke at them this week though. What the game does to the main material/nifs is not pretty. Not sure about doing the broken toilets/sinks/tubs. I had missed 1 stove color so the whole thing was green. Latest version has most of the bathroom done, and I also did the post-war grills you find laying about. If I had/have to go with loose files, then I'd have to look at doing the installer script. NMM should just dump the 3 files into the data folder. My next playthrough is scheduled for June 1st so that will be the next time I play Fallout 4 lol.
#FALLOUT 4 SHOWER MOD INSTALL#
(trying to figure what part of that map is what.)Īll the little bits in the bathroom? paper dispenser, racks, all one big file.Īwesome, so is there an installer when you install now? Or is it a quick NMM install and it just installs. Oh, the towel rack glowmap IS going to change. (I don't want to have lots of loose files all over, that just leads to conflicts down the road) Have to manually tell it to pack the files in. (fell behind on the weekend)Īpparently CK didn't pack the extra glowmaps in by default.